Desperation Chase
A downloadable game for Windows
DESPERATION CHASE
Speed is survival. Momentum is life.
THE CHALLENGE
Teto is being hunted by the Ophanim in your Dream. Behind you, an unstoppable Angel—relentless, inevitable. Your only escape? Move faster.
Master wallrunning, execute perfect slides, and chain movements to build momentum. Every second counts.
FEATURES
Fluid Movement
Sprint, slide, wallrun for maximum speed.
Time Manipulation
Bend reality with slow-motion powers.
Dynamic Pressure
Random alarm events increase intensity.
CONTROLS
WASD
Move
SHIFT
Sprint
SPACE
Jump
CTRL
Slide
LMB
Slow Time
SCROLL
Camera
R
Respawn
Can you outrun the angel?
TECHNICAL
Built with Godot Engine. Third-person parkour runner.
Assets such as 3D models, animations, SFX and music are used.
© 2025 Desperation Chase
| Status | Released |
| Platforms | Windows |
| Author | Lucresian |
| Genre | Action, Platformer |
| Tags | 3D, Anime, Godot, Runner, Singleplayer, Third Person |
Development log
- Polish v1.1.049 days ago





Comments
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Since you played our game we tried yours too ^^
First off, the music is a tad too loud. almost got my ears blown away. i think it would be a good thing to initialize the settings beforehand set some default settings such as volume. just for Quality of Life. and Ears
The game is also very very dark. you cant really see any obstacle coming so you cant react properly. A Brightness slider in the settings might fix that problem. IDK what brightness you've set on your Monitor
I guess it could be a fun game to play once a few tweaks are made.
Hey! Thanks so much giving my game a chance and thank you even more for the feedback!
The Music Slider is set to 12% by default and you can set it to 0% if you want to completely turn it off but I see your point. Even at 12% it is too loud.
The Brightness Slider is a great idea, i will definitely put that!
Thanks again for the valuable comment :))
I wanted to give the game a try but i am getting an error about a missing PCK file which isn't in the zip with the exe :(
Thanks for telling me, it should have been fixed now :)